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[General] Discussion of Mikocom VIP

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Post time 2016-3-29 16:50 |Show the author posts only |Descending
I was going to post this in response to the Korean thread in our new Korean area, but decided it is good for a general discussion.

Reasons for the Mikocom VIP is covered in the VIP Guide: http://r18.eroan.xyz/?mikocom/forum.php?mod=viewthread&tid=21038

There is a distinct difference between
1. Being the first to share -> Someone need to do it
2. Re-sharing what other people have shared. -> Anyone can do it

If other people choose to buy and share first, it is their choice.
May be that they did not consider the effect on the creators.
May be it is for the purpose of promoting their site (but that only work for already relatively popular sites)
May be the user want to be famous online.

Sharing as fast as possible on a small, less popular site, has negative effect, which 2DJGAME already had experience around 2006 with another Chinese sharing site. People naturally go to sites which are easier to access, or have more content to download. We post in another sites too, which make our ID popular, but after all it is someone else's site.

All things considered, for us 2DJGAME/Mikocom, rushing to post first has no benefits: we lose traffic, we earn less (because filehost only count once a day), more work load and we have no incentive for members to contribute. Holding back releases help us AND help the creators. It helps you too, because you don't need to go elsewhere searching for gems in junks.

We have proved many things:
1. Sites that bragged about having many servers costing tens of thousands of USD a month, does not generate contents themselves, such as a certain gallery.
2. Private yet open to new member is possible with low leak rate, given an appropriate delivery and control method.
3. Users are fine with games being late for weeks or even months. There is no pressure to release games quickly, other than due to the ego of some uploaders.
4. Most users download games for the sake of downloading something. This is based on factual data of game download count vs crack download count.

We have done many things that no one else have done
1. Achieve full own bought coverage of all new games in a month. Yet some uploaders are unhappy that we appear to control everything, and start uploading again.
2. Maintain a huge archive of Japanese content (~120TB FTP including some redundant copies, where one of the copy is open for pubic purchase).
3. Being a collective release group which cover Game, CG and Cracking altogether. We are the only CG rip group with several big name CG ripping tool creators.

If anyone have a better system, they're free to become our competitor and run their own, as long as they're not taking content from our VIP.
Or you can suggest improvements to us.

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Post time 2016-3-30 05:20 |Show the author posts only
Well, I have a suggestion if this helps a bit.

This is mostly regarding the ripping tools, since there's ripping tools for certain games that are not available yet (for example, excsys garnered attention because it is able to rip from games from Cyberworks (from mid 2014 and onwards) and from Heiantei (and by extension, Tabitoya) because of their extremely tough encription).

What I'm suggesting is either of these two options, especially for people who would like to rip for their own personal use.

Since you guys get donations from users, why not also promote for certain people to grant the usage of private ripping tools?

Or in the case this can't happen, instead teach people who is strongly interested to contribute with about how to rip certain games. I believe this could also motivate people to further support you, guys (personally I'm keenly interested in ripping, but unfortunately I don't know anyone who can teach me).

Well, taking the chance to ask. I've seen there's no longer announcement of which are the next games to be released in the next seven days for a while. Was this intentional of you part, guys? Because tis was handy to know what were the next game release, especially for some that are held back a bit longer.

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Post time 2016-3-30 18:59 |Show the author posts only
MahoutsukaiRin replied at 2016-3-30 05:20
Well, I have a suggestion if this helps a bit.

This is mostly regarding the ripping tools, since th ...

I have sent the question to our CG team pending answer.
From what I know, the "tools" are tailor built for each game, some using components from Westside.
So many of those tools can't be published, as not to piss Westside off.

The "Schedule" is disabled during new release week, where there are new releases from other uploaders, lots of overnight shifts for our staffs, then need time to process/crack/test newly bought games.

Users are probably overwhelmed by the amount of downloads and busy playing new games, so it is a bad time to put out relatively old game releases.

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Post time 2016-3-30 20:09 |Show the author posts only
Ok, that explains why some tools listed that rip games haven't been published.

Well, let's see how things go with the suggestion I gave. Thanks for answering.

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5#
Post time 2016-4-2 09:19 |Show the author posts only
I'm not sure where to put this but I sent the PM but I don't know If I did it correctly so if there is a problem please tell me.

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